Tuesday, 7 December 2010

Evaluation

Okay now im going to evaluate my work of the animation from over the past month. I have been very busy making many designs for the dragon, the hero and the buildings. The only reason is that it would complicate the animating if  I left it too detailed so I had to cut back a bit. I have done many designs on the dragon with influences from many different games, mainy the Monster Hunter series. I have also designed the hero'es weapon based around the Monster Hunter game again. Although once i have designed the characters I couldnt use them in the end as they were overall too complex for this type of animation so i decided to cut back at this point.

Most of my designs that I have done with the dragon and the hero/hunter was all designed on paper, I prefer to draw my work onto paper more than drawing in photoshop or paint. that is usually how I feel comforable with my work. This may change in the future but all of my current work will be drawing based on paper. So all my work I have drawn will be scanned onto photoshop for me to colour in and maybe sort out the odd few lines or something along the lines.

I next began to do very simple drawings, I even made the dragon a stick figure. I thought this would be easier but I decided to change my mind again as it would be too simple and not worth attempting to post up. I finally decided to design the dragon, not too complex and not too simple. As you can see that the dragon i have chose to do isnt that complex or too simple, it sits right in the middle and perfect to animate with.

When I began to animate i have done all the flames and the arrows and blood through flash, the buildings was done in photoshop. Everything else  I have done was hand dran on paper and scanned to my memory stick. With animating I have jumped inside the picutre and mostly used movement and appearing/disapearing animations only. First though I have concentrated on all the dragon movements. I thought I would make it breathe fire and fly off and return to add more effects to the movie clip. As I entered the hero/hunter I made the dragon jump in shock, I thought this is a good way to show the dragons reaction.

Once all that is done I decided to animate the hunter rotating to take aim and firing the arrow straight for the dragons head, which then is able to show that the arrow pierced the dragons head, causing the dragon to die, I just rotated the dragon and flipped it. I then made many frames out of red circles to show the blood spreading around the dragons head. I finally added the buildings and that was a simple export from photoshop. I then saved the whole thing as an AVI file and now its all on blogger.

If I was given more time I know I could have managed a much longer and more detailed video as I know what im doing now. I think I would have made the dragon retaliate and dodge arrows and actually make the limbs move. This is all a good way to prove that im capable of these things and will include these in future tasks.

No comments:

Post a Comment